package com.shunlin.paopaoku.game;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.physics.box2d.Body;
import com.shunlin.paopaoku.box2d.*;

//管理类的类用于拿到静态类

public class ClassManager {
    public static Player player;
    public static Body body;
    public static Box2DWorld b2dWorld;

    static {
        player = new Player(new Texture(Gdx.files.internal("player/p1.png")), body);
        b2dWorld = new Box2DWorld();
    }
}
